Wednesday, June 5, 2024

The End of the World (No Really)

I've been thinking about the end of the world. My partner and I often joke that we'd really appreciate an asteroid just coming along and wiping out humanity. That might seem pretty grim. And, sure. I guess it is.

But I didn't used to think this way. I used to be an optimist wrapped in a hard candy shell of pessimism and a glossy coat of misanthropy. Underneath it all was a feeling that while the future might be tough, humanity would come out on the other side. Like Star Trek: The Next Generation.

Lately, I've been more Star Trek Strange New Worlds, specifically Pike. I know our fate. I can see it coming. It's just a matter of how I take it.

I wanted to write this post as an ultimate bit of dark humor. I'm going to predict the end of the world. Or, more accurately, the end of civilization. Let's see how much I can get correct! You can all high five me if I do well.

  • Overall, I think we have about 5 years until the complete collapse of human civilization.
  • I don't think we'll go out entirely, unless nukes are involved (see below). Instead, we'll struggle on in small bands of scavengers, devolving back into grunting and trying to figure out how fire works
  • I think climate change and resource shortages will begin collapsing governments as soon as next year.
  • I think we're going to be seeing huge wars, collapse of the global economy, mass starvation and more within two years.
  • Eventually, huge amounts of knowledge will be lost as people die, tech becomes unrepairable or unsustainable.
  • If pushed hard enough, I think certain governments will launch nuclear weapons rather than face a collapse. I'm thinking Israel is the obvious one, but Russia and the U.S. aren't far behind in that possiblity.
  • No government or private entity is powerful enough to break the completely self-destructive cycle we've worked ourselves into and no amount of "let's pull together" is going to happen and it's too late even if people did rally.
  • I think hate crimes, racism, bigotry and prejudice will explode as people look for villains and scapegoats for their fears.
  • Money will lose all value as banks and internet infrastructure fail and people won't be able to get access to physical cash.
The good news is that, unless the nukes thing happens, I think the Earth will go along just fine without us. In fact, I suspect Mother Earth will recover quickly and that new life will flourish without us. What sucks is that if I'm right, it's going to be a terrifying, painful, tragic end for most humans.

Also, if I'm correct, I'll never be able to prove it because this post will be lost to the universe. But I'll know I was right. And that is its own reward.

If I'm wrong. If civilization doesn't collapse in five years? Well, I'll buy you all a drink and have a good laugh. There's always the asteroid.

Tuesday, December 12, 2023

Burnout

As I write this, I'm in about the most privileged position I could ever imagine myself. I'm in a remote house on the Isle of Skye. I've spent almost an entire month here. I guess you could call it a vacation. But I'm not really spending any money. I bought my ticket on miles, I'm not going anywhere outside of this house, or walking distance from it. I didn't pay for my stay here. I'm house sitting and watching the owner's kitty. They even paid to stock my groceries. But even though I didn't have to pay for any of this, it's all built on my privilege. Which is especially hard to accept when I look around at how much pain and suffering is going on in the world (everywhere, of course, but especially in Gaza).

During my time here, I've written almost 65,000 words. Much of it for the next Coyote & Crow book. It's good work that I'm proud of. I've managed my business remotely and navigated C&C through all of the Native American Heritage Month events we had planned. I work every day, from sun up to sun down (Which, to be fair is about eight hours right now in this part of the world.).

I'm dealing with the production and shipping of Wolves, and leading development on two other games. All of which are going to hopefully be releasing or crowdfunding next year.

And then, there are upcoming conventions: OrcaCon, GAMA Trade Expo, IndigipopX, Gathering of Friends, GenCon, PAXUnplugged, UK Games Expo, and Essen Spiel are all either confirmed or on my radar for 2024.

That's... a lot.

Looking back, since the launch of Coyote & Crow on Kickstarter (3 years ago in March!), I'll have had three successful crowdfunding campaigns, done dozens of interviews, released a long list of merchandise and expansions, designed and published a game, won four awards(including the Diana Jones Award!), and been nominated for a Nebula Award for game writing.

While those are all awesome acheivements that no one can take away from me, I can't say it's all been wine and roses. Every attempt I've made at bringing someone onboard to help take off some of the weight of running a daily game publishing business has been met with failure. Some of those failures amount to "it didn't work out like I'd hoped" while others have been more in the category of "this person stole time, money and products from me that I will never recoup".

That's left me in a position where I don't feel like I can hand off even the most trivial of duties to anyone. It means that I can't run traditional convention booths because I don't have enough time or labor or people to organize the labor...and on and on. I still get customers through my web store who are shocked that the owner of the company is responding to customer service emails. But really, who the fuck else would it be?

If you haven't picked up what I'm putting down yet, I'm speeding headlong toward a likely burnout. And that feeling of being Sisyphus is compounded by the fact that I know damn well that I volunteered to push the fucking boulder up the hill. I could have fulfilled my initial Kickstarter and just walked away and called it a day. But I chose to do this.

To make matters worse, we live in a 'publish or die' era of gaming, an ongoing Cult of the New, that lives alongside the same world where Hasbro just laid off 1100 people. Produce more, produce faster, produce better, charge less, be more environmentally friendly, be original, be familiar, be edgy, be family friendly, be hobby friendly, be retailer friendly, offer solo play options, offer things for free, offer things on all the platforms and sites. In short, late stage capitalism. (See the music video below if you need this information in a beat driven format - warning, it gets tough to watch)


And I haven't even touched on all of the issues around being a Native-owned business and the pressures that entails.

Like most of us, I'm doing the best I can. I'm trying to be kind, to be fun, to give more than I take. Unlike many, I'm doing it from a position of relative safety and comfort (although I'm starting to think that any safety or security is far more illusory than many of us would want to admit). And this post isn't leading up to some big revelation or announcement. Because that would just be marketing. No, instead, this is just me, wanting to vent. Nothing's changing, because nothing does. I'll just keep plugging along, doing the best I can, making games that I'd want to play. I'll try to focus on the phrase "be the change you want to see" rather than the phrase "pissing in the wind".

This post probably isn't a great look for a game publisher, but ...here we are.

Friday, November 6, 2020

I questioned the representation in the current game on Kickstarter from Queen Games called Kokopelli through Twitter and on boardgamegeek. You can see those posts here: ( https://twitter.com/ConnorAlexander/status/1321907495837659136  and https://boardgamegeek.com/thread/2531192/native-consultation-and-design )

You can see their Kickstarter here:  https://www.kickstarter.com/projects/1082720051/kokopelli/
There was silence for a week and then I got this anonymous reply from Queen Games on 11/5/20:

Connor,

Thought I would reply to you as a private message, as I felt that made the most sense.

For the process so far, we have used an internal process or research and checking to make sure that, as far as we could tell, we had used the artwork correctly and had not misrepresented the culture. As mentioned on the KS campaign page, that effort was led by myself (the person writing this), who is a PhD student in the humanities, so I have good access to academic sources and generally well honed research skills. So what we have done so far has been an internal matter.

we have reached out to a few cultural insiders who are also experts in the area, and we will not finalize anything until we have their feedback. I don't feel comfortable sharing their identities with you, since I don't know if that is something they are comfortable with.

Finally, we are working to find some ways we can use the game to support the local cultures financially if possible. This would include for instance possibly selling some stock at cost to cultural centers if they were interested in carrying it, etc.

Please let me know if you have any followup questions


Here was my reply to them that I wrote up last night:

Hello,

Thank you for taking the time to respond to my query. While I think accuracy is important, I believe your response actually underlines my concern. First, I don't know who's writing this and it seems like you're going out of your way to veil the conversation.

Second, and more importantly, while accuracy is vital and appreciated, it's not the true issue. You say you've reached out to folks who are experts, but you not only don't name them, you don't say if they are Indigenous or from what tribes. And even then, it doesn't explain why you don't have credited Native designers, consultants or artists proudly attaching their names to the project from the start.

If you're interested in financially supporting local cultures, the best way to do it is to hire the people in those communities. Frankly, portraying someone's culture, making money off of it and then offering to sell your portrayal back to them as a way to help them is a little insulting.

I'm not approaching this as a torch and pitchfork moment. I'm not necessarily saying this game shouldn't exist. But you have 7 days left in your Kickstarter and you have the opportunity to not only do the right thing, but to make your game better. I promise you that hiring people with direct cultural knowledge will improve your games in ways you haven't thought of. It's a win for everyone.

Lastly, while I appreciate you reaching out to me privately, I will be making your email and my response public. These kinds of conversations should be held out to the community and discussed openly.

Thanks for your time,

Connor Alexander


We'll see if there's any follow up. 



Sunday, January 5, 2020

Star Wars The Rise of Skywalker and the entire Saga


Spoilers, Spoilers, Spoilers! For Rise of Skywalker and all of Star Wars!

Also, it sucks that I have to say this, but here we go. This is my opinion. It's valid. Your opinion on Star Wars is valid too. If you like something, great! Enjoy! If you don't like something, I'm sorry you had a bad experience. Your experience is valid either way.

Thursday, December 7, 2017

Watch out for Adobe

Posting a chat here with Adobe support. To say the least, I'm frustrated and annoyed. Short version, I work on both a work laptop and a personal laptop. For awhile I had a paid Adobe cloud account that my work paid for. I shared the login on both my laptops as I sometimes did work on my personal laptop.

At some point, I no longer needed the login and my work stopped paying for it. I uninstalled the apps on both computers. You'd think that would be the end of it.

Later, I needed to do some photo editing for a personal project and I realized that I had an old trial version of Adobe photoshop that I still had. When I tried to use it, the software told me that I was logged into my old work account on the cloud and that it was deactivated.

I went to Adobe and tried logging out. Didn't work.

Things got weird when I turned off my internet connection and tried again. It still said that I was logged into my work account. How was that possible? I was offline and my apps had been deleted!

Things got wierder when after some digging, I found the AdobeCloudCleanerTool which has multiple options including one for specifically cleaning your Adobe ID. I used it, multiple times. Searches on my computer for anything Adobe related turned up nothing.

But guess what? I still got the message, offline, that I couldn't use the trial because I was still logged into my work account.

This was three or fours in and I was getting frustrated. I put it aside and picked the project up again this morning and contacted customer support. The following is my FOUR HOUR chat with them.


Sunday, October 8, 2017

Blade Runner 2049 - Review

I'm basing this review of Blade Runner 2049 on my opinions after seeing the film for the first time yesterday and having been a massive fan of the film since about 1989. As I've grown older (and hopefully a little wiser), I've been able to see the original Blade Runner for what it is: a flawed but remarkable work of art.

Before I dive straight into the new film, let me say a couple of things about the first venture into the world of Replicants, the original Blade Runner. The pace was slow, methodical and bordering on uncomfortable. The acting in many places is stiff (perhaps intentionally) and the story comes with few mysteries or twists. It also portrays women (and men) in an unflattering light, which while perhaps understandable considering when it was filmed, isn't excusable nor does it help the film's cultural longevity.

That said, Blade Runner broke a lot of ground thematically and few can argue that it wasn't a beautiful, fully realized and painstakingly crafted world. And I think that's what drew me to Blade Runner 2049 more than anything: the storytelling possibilities in that world are vast.

I'd also like to mention that Denis Villeneuve is one of my favorite newer directors out there, having excellently helmed Siccario, Enemy and Arrival previously. He obviously gets hard sci-fi, has a great grasp on character (far better than Ridley Scott ever has), and has an incredible visual eye. He's on my list of directors that will just automatically get my money.

So, 2049. I went in with a few hesitations. We live in an era of big studios grasping at a chance for nostalgia and rebooted, easy money, franchises. This could easily have been Total Recall or Robocop. I'm not a huge fan of Ryan Gosling. I can't quite tell you why. His acting is...fine. I enjoyed Lars and the Real Girl. But other than that, he doesn't leave much of an impression on me, for better or worse. Harrison Ford was a childhood idol, as he was for most kids of my generation. But in my 40s, I find him mostly tiresome. I wish I could unsee the last Indiana Jones film and he was the least important aspect of Force Awakens for me.

Within seconds of the film starting, all of my hesitations vanished. From the opening shot, Villeneuve demands your attention. Every shot in the ridiculously long film is a work of art, meticulously crafted, framed and contextualized. There's meaning in every word spoken, in every nick knack on every kitchen shelf. Right from the start, my brain said, "He gets Blade Runner."

The themes from the original Blade Runner are here right out of the gate. What does it mean to be human? Who gets to decide that? What value does that designation bestow? What responsibilities? Unlike Rick Deckard in the first film, Ryan Gosling's K has a real journey of self-discovery and takes the themes from the original film and expertly re-crafts them into even deeper questions.




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SPOILERS

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My intention here isn't to recap the plot, but I have to mention a few things that would be considered spoilers. First, by making K a replicant and letting us know right from the start that he is one, Villenueve does two brilliant things. First, it tells the audience that this film isn't going to be about whether or not K is a replicant (every BR fan's favorite bar room conversation). The old is out, Villenueve tells us. This is a new story.

The second thing it does is it makes us lean in to K. As human beings we're hard wired to look for those emotional connections, that desire to empathize. When Robin Wright's human lieutentant character treats him as an inferior species, we recoil slightly at the ugliness. Then we remember that he isn't human, forcing our brain to reflect on why we chose the side of the replicant versus the side of the human.

Villenueve gives us these same choices throughout the film: right vs wrong, ethical vs unethical, courage vs duty. Then he has all of his characters vacillate in ways that so deeply muddle the debate that by the end of the film there is no real discernible difference between humans and replicants.

I'd like to also point out that while a number of characters are 'proven' to be replicants, not a single person in the film is proven to be human. None of them. Here, I feel was Villenueve's big statement about the meaning of humanity as well as to whether or not Deckard was a human or a replicant. His answer? It doesn't matter. The question isn't even relevant.

We see this in K's treatment of his holographic girlfriend, Joi. At first we see her as we would all see such a character - an emulation of a human being made by a complex toy mounted in his apartment ceiling. But K longs to improve his connection, to reach out emotionally to something, to someone. His emulator evolves her, giving her mobility and in just two short hours, we go from thinking of Joi as a complex computer to acutely feeling K's pain when her life ends.

And Villeneuve knows this. He knows what our reaction will be when Joi is crushed under Luv's boot. Just as he knows how we'll feel when K see's Joi's giant holographic advertisement and the hologram refers to this unknown pedestrian as 'Joe', his Joi's personal name for him.

But all this was dressing on Villeneuve's greatest trick. The subversion of the 'the one' trope. Used to death in cinema and even moreso in science fiction, the one is the dullard's view of the world. That everything has to have greater meaning, that we're somehow chosen or destined for greatness. The director takes care to slowly craft a world around K that hints at something larger, something grander. Is K half-human? Is he the miracle child? Is he the son of Deckard, our Blade Runner god?

Nope. He's no one. Just another assembly line robot put to work killing other robots. The one? Inconsequential character we meet as part of K's investigation. Does her reunion with her father start the replicant uprising and free the replicants from slavery? Maybe. But Villenueve says it's not important. It's only mildly of note that it's someone who is (possibly) half replicant is responsible for creating the dreams of so many other replicants.

He doesn't address this uprising or rebellion because it's not important. The revolution may or may not happen. Instead, he says, what matters are the choices that we make. Do we choose love, violence, hate, fear, destruction, hope? K wasn't 'the one' and that is incredibly vital to this story. Because Villenueve believes that we all make the truly vital decisions in the here and now. K didn't crumple under the knowledge that he wasn't the Christ. Instead, he chose selflessness and bravery.

There was never a scene where Niander Wallace is killed or defeated because he isn't the villain. Niander Wallace is just nature, he's just inevitability and change masquerading as a man. Even if someone were to kill him, life, in some form, would march on.

The real villain, who is so aptly named, is Luv. She's a mockery of Rachel (in both appearance and demeanor) and she sheds tears as she murders without hesitation. She's expediency. She's the 'greater good'. She's the righteous and the unquestioning. She's all of humanities failings and sins, codified into our own creation. But K eventually defeats her. Through sheer determination, sheer will, he drowns her.

Therein lies the beautiful message of this film. Every one of us wins when we take those small steps toward empathy, toward love. Sometimes we don't get rewarded for that. K certainly didn't. But the world notices. Deckard noticed. The final shot of the film confirms it.

And what better message can a film give us, especially in these dark times, than: Don't worry about what we call ourselves or each other. Just be kind.


POST NOTE: I've only seen this film once and it certainly demands repeat viewings. With that in mind, I may change or enhance my opinion on some aspects with repeat viewings. That said, this may be the best 'sequel' ever (ranking possibly above The Empire Strikes Back, Godfather II and Aliens),

I also have one small potential gripe: The way women are portrayed in this film is very different from the way they are portrayed in the first film. Here, women are agents of creation and destruction, they are leaders and followers, killers and caretakers. Which is great. Women inhabit every part of this world. But they're also shown naked frequently and are often framed as objects of desire. That in itself isn't necessarily a problem. But there is a thin line between a director presenting a world in which women are still objectified and the director admonishing that view. I think I need to see the film again before I decide, but I'd love to hear from female fans of how each film portrayed women.


Wednesday, May 24, 2017

Alien Covenant

Spoiler filled review of Alien Covenant!


I knew about twenty minutes in to watching the latest film in the Alien franchise, that I would have to write about it. I've seen every film in the series, have an Alien tattooed on my back, and wrote a massive review of Prometheus (I was an outlier in that I enjoyed much of it). 

Walking out of the theater, I wasn't just disappointed, I was actually angry. Angry at Ridley Scott. I decided to wait a few days before I put down my thoughts on digital paper. I wanted them to stew a bit and crystallize. Then, something interesting happened. I watched the first episode of the third season of Twin Peaks.

Much like Scott, director David Lynch has a storied and respected filmography. They even have some funny connections (read up on Jodorosky's Dune and Scott's Alien). I'll jump back to my thoughts on Lynch and Twin Peaks at the end of my review. For now, just store it as a little nugget in the back of your brain.