Showing posts with label diversity. Show all posts
Showing posts with label diversity. Show all posts

Thursday, September 17, 2015

Android: Netrunner Ladies Night Thoughts

I'm going to jump into the details of this event shortly, but I wanted to give some quick background on myself and our league.

Our Android: Netrunner league, the West Seattle Cyberpunks, is only slightly more than a year old and I've only been the league administrator for just over a year. I started playing Netrunner right around the time the league was formed, in early 2014. One of the things that drew me to the game was its view of the future, which included a beautifully diverse cast of characters. In fact, I'd just completed writing my second novel, set in a near future in which the main character had a job as a 'runner' (no relation to hacking). It was an amazing coincidence and one that pulled me into the game very quickly.

A year later, after finishing an 8 week league cycle, we decided to have a series of one off events mixed in with some casual play and learn to play events for awhile. That's when the idea for a ladies only event was born.

I've been a gamer my whole life and I've been the type of gamer who has almost always played games with my female partners. I also typically play with men who include their partners. So for me, it feels natural to game with women, whether it's a board game or an RPG. Having never played in a league setting (I didn't come from a M:TG background), it felt strange to me that so many men played A:NR, yet so few women. Especially since women are so well represented in A:NR.

Our league has had a few female players over the last year, but two that have been with us almost since the start: Hilary and Emma. Both of them are smart, fun players and I knew that as soon as I thought of the idea, that they'd be the ones to take the reins and handle this right.

Anyway, we had a total of seven ladies show the evening of the event and another three said they wanted to come but couldn't make it. We let them take the leagues main play area (we have a tournament space we regularly play in called the Thunderdome). The boys all played in the cafe.


Everything seemed to go well. We heard lots of laughing and yells over in the cafe. Someone called out, "I'm never playing against Jinteki again!" which made us all laugh.

The next day, I sent out an email to all of the ladies that came to the event and that I had contact information for and asked a few questions about their experience.

There was a mixed reaction as to whether things felt different without the boys present. Some women felt it was exactly the same, other said they did notice a difference in a positive way. No one reported a negative change.

There was a general sense that the more experienced a female gamer was, the more likely it was she experienced what Hilary referred to as 'micro-aggressions' when playing in predominantly male groups. For the most part though, most everyone seemed to think that while this was still the case in the A:NR community, it was less prevalent than in other game circles. (Just a note to fellow league admins out there - in the year that I've done this job, I've had two incidents where female players have come to me to complain. I chose to send out a blunt email that made it clear that there would be zero tolerance for any kind of harassment or discrimination. So far, so good.)

When I asked about future events, most of the women reported that while the event was fun and that they'd attend another similar event, some missed playing with familiar male players or that the level of competition was more significant than the gender of the players. I'll also note here that the ladies got along well enough that there was talk among them of organizing their own separate meetups again.

Lastly, when asked about things that might draw more women to the game, pretty much everyone reported the same thing. That is, just expose more people in general to the game and more women will be drawn to it.

I have to agree. While I think having a ladies A:NR event was a great move and we may do more of them, the best selling point to gender (and racial) diversity in the A:NR community is the game itself. I'm going to call the night a success and I highly encourage any and all female A:NR players out there to work with your local groups and get your own ladies A:NR event going. I think we can all agree, more nets must be run.

Cheers,
Connor

Sunday, December 14, 2014

Breaking the Ice on Netrunner

A genetically modified teen girl who has tricked out her computer - that looks like a lovable little toy dinosaur - with her own personal hacking code has broken into a remote computer server of a massive corporation that has a station on the moon called Heinlein. But it turns out that they were expecting her and the trap waiting for her scrambles a massive chunk of data on her computer and she's barely able to unplug her neural connection before her brain is entirely fried.

That's a sample turn in the game called Android: Netrunner. I'm going to make this post brief, but I really need to explain to you all why this game has changed my life.

First, I've been playing games since I was a wee one. I learned chess at six. I moved on quickly to Dungeons & Dragons, Axis & Allies and plenty of others. I got in early on the Collectible Card Game (CCG) movement. As the years rolled on, I hopped on board the euro train with games like Settlers of Catan, Carcassonne and Ticket To Ride. But it wasn't until May of this year that I began working at a Friendly Local Gaming Store (or FLGS for those of you not in the know), and a customer introduced me to Android: Netrunner. It was love at first play.

Android: Netrunner, by Fantasy Flight Games is the re-imagining of the Richard Garfield designed, late 90s CCG, called Netrunner. Garfield created Magic the Gathering and after he'd moved on, he wanted to create something that was a little deeper, a little heavier, a little brainier. His vision of Netrunner never quite caught on and the game stalled more than a decade ago. Fantasy Flight licensed the game and, took many of the core mechanics, put it into the universe they'd created for a board game called Android, and created a masterpiece.

But enough history. I said this would be a short post and I'm already getting long winded. The skinny! The game is a two player only card game that lasts ~30-45 minutes. The game isn't difficult *but* it is complex. It really helps if your first go through you have someone who knows how to play who can guide you.

So, what is the game? One player plays one of multiple ruthless mega corporations while the other player plays a 'runner', a hacker attempting to break into the corporation and steal information. It's a card game, but it's not a collectible one. There are no 'rares' or 'booster packs'. There are expansions, to be sure, but everyone gets the same cards. No guessing involved.

The game is asymmetrical, meaning each side plays differently. This isn't like chess where the only thing differentiating the players are the color of the pieces. Each side can only play cards that are designed for their side. Each side has it's own format, rules, card titles and more. The core concept is that there are cards in the corporate deck called 'Agendas'. These are the corporation's plans. Scoring seven points worth of these will win the game for either side. But the runner has none of them in his deck. Which means the hacker player has to break in or 'make runs' on the corporate player's computers. This leads to a great mix of bluffing, resource management and brinkmanship that I haven't seen the likes of in any other game.

I'll end the description there because quite frankly, it's like an alien asking what Christmas is about and trying to sum it up by saying, "Well, people get together once a year and give each other presents." It just doesn't really give you the flavor at all.

But this isn't just a game review here. This is a post about how much this game has had an effect on my thinking and on my life. I currently administrate the league here in West Seattle. I play twice a week outside of the house and I play my girlfriend as often as she'll indulge me. It's gone from being a game to a hobby.

That's not all though. I wanted to share a few links to other articles that for me, really put into focus why the game has had such a profound impact on me.

First is an article called 'Why Netrunner Matters':  http://killscreendaily.com/articles/why-netrunner-matters/   This great piece dives into this history of hacking, back to Allen Turing and others and explains why hacking is an important cultural touchstone for us.

Second is an article titled, 'Breaking Gender and Racial Barriers in Netrunner'.  http://gamasutra.com/blogs/EricCaoili/20141020/228144/Breaking_gender_and_racial_barriers_in_Netrunner.php  You can guess what this one covers. It's really gratifying to see so few 'average white guys' portrayed in this game.

Third is one called 'The politics of Netrunner'. http://www.popmatters.com/post/179084-the-politics-of-netrunner/  This one nails the intelligent humor and insight that Netrunner slips into the game. It's rare that a game in our modern era can make smart commentary without sounding like it's preaching.

So yeah, it's not just that I love the game. It's that it is a great game. It's smart, well thought out, fun to play, constantly changing and evolving.

If you've read through this and I've piqued your interest, Fantasy Flight put together a very slick video on how to play the game. It's made for folks who have already purchased the 'core set' (which runs about $40). Feel free to take a look though:
The game isn't easy to pick up if you've never played anything beyond Monopoly. Nevertheless, I truly believe that this game elevates the tabletop experience on every level. It's setting a new standard. And I'm having a hell of a lot of fun.