Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Sunday, October 8, 2017

Blade Runner 2049 - Review

I'm basing this review of Blade Runner 2049 on my opinions after seeing the film for the first time yesterday and having been a massive fan of the film since about 1989. As I've grown older (and hopefully a little wiser), I've been able to see the original Blade Runner for what it is: a flawed but remarkable work of art.

Before I dive straight into the new film, let me say a couple of things about the first venture into the world of Replicants, the original Blade Runner. The pace was slow, methodical and bordering on uncomfortable. The acting in many places is stiff (perhaps intentionally) and the story comes with few mysteries or twists. It also portrays women (and men) in an unflattering light, which while perhaps understandable considering when it was filmed, isn't excusable nor does it help the film's cultural longevity.

That said, Blade Runner broke a lot of ground thematically and few can argue that it wasn't a beautiful, fully realized and painstakingly crafted world. And I think that's what drew me to Blade Runner 2049 more than anything: the storytelling possibilities in that world are vast.

I'd also like to mention that Denis Villeneuve is one of my favorite newer directors out there, having excellently helmed Siccario, Enemy and Arrival previously. He obviously gets hard sci-fi, has a great grasp on character (far better than Ridley Scott ever has), and has an incredible visual eye. He's on my list of directors that will just automatically get my money.

So, 2049. I went in with a few hesitations. We live in an era of big studios grasping at a chance for nostalgia and rebooted, easy money, franchises. This could easily have been Total Recall or Robocop. I'm not a huge fan of Ryan Gosling. I can't quite tell you why. His acting is...fine. I enjoyed Lars and the Real Girl. But other than that, he doesn't leave much of an impression on me, for better or worse. Harrison Ford was a childhood idol, as he was for most kids of my generation. But in my 40s, I find him mostly tiresome. I wish I could unsee the last Indiana Jones film and he was the least important aspect of Force Awakens for me.

Within seconds of the film starting, all of my hesitations vanished. From the opening shot, Villeneuve demands your attention. Every shot in the ridiculously long film is a work of art, meticulously crafted, framed and contextualized. There's meaning in every word spoken, in every nick knack on every kitchen shelf. Right from the start, my brain said, "He gets Blade Runner."

The themes from the original Blade Runner are here right out of the gate. What does it mean to be human? Who gets to decide that? What value does that designation bestow? What responsibilities? Unlike Rick Deckard in the first film, Ryan Gosling's K has a real journey of self-discovery and takes the themes from the original film and expertly re-crafts them into even deeper questions.




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SPOILERS

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My intention here isn't to recap the plot, but I have to mention a few things that would be considered spoilers. First, by making K a replicant and letting us know right from the start that he is one, Villenueve does two brilliant things. First, it tells the audience that this film isn't going to be about whether or not K is a replicant (every BR fan's favorite bar room conversation). The old is out, Villenueve tells us. This is a new story.

The second thing it does is it makes us lean in to K. As human beings we're hard wired to look for those emotional connections, that desire to empathize. When Robin Wright's human lieutentant character treats him as an inferior species, we recoil slightly at the ugliness. Then we remember that he isn't human, forcing our brain to reflect on why we chose the side of the replicant versus the side of the human.

Villenueve gives us these same choices throughout the film: right vs wrong, ethical vs unethical, courage vs duty. Then he has all of his characters vacillate in ways that so deeply muddle the debate that by the end of the film there is no real discernible difference between humans and replicants.

I'd like to also point out that while a number of characters are 'proven' to be replicants, not a single person in the film is proven to be human. None of them. Here, I feel was Villenueve's big statement about the meaning of humanity as well as to whether or not Deckard was a human or a replicant. His answer? It doesn't matter. The question isn't even relevant.

We see this in K's treatment of his holographic girlfriend, Joi. At first we see her as we would all see such a character - an emulation of a human being made by a complex toy mounted in his apartment ceiling. But K longs to improve his connection, to reach out emotionally to something, to someone. His emulator evolves her, giving her mobility and in just two short hours, we go from thinking of Joi as a complex computer to acutely feeling K's pain when her life ends.

And Villeneuve knows this. He knows what our reaction will be when Joi is crushed under Luv's boot. Just as he knows how we'll feel when K see's Joi's giant holographic advertisement and the hologram refers to this unknown pedestrian as 'Joe', his Joi's personal name for him.

But all this was dressing on Villeneuve's greatest trick. The subversion of the 'the one' trope. Used to death in cinema and even moreso in science fiction, the one is the dullard's view of the world. That everything has to have greater meaning, that we're somehow chosen or destined for greatness. The director takes care to slowly craft a world around K that hints at something larger, something grander. Is K half-human? Is he the miracle child? Is he the son of Deckard, our Blade Runner god?

Nope. He's no one. Just another assembly line robot put to work killing other robots. The one? Inconsequential character we meet as part of K's investigation. Does her reunion with her father start the replicant uprising and free the replicants from slavery? Maybe. But Villenueve says it's not important. It's only mildly of note that it's someone who is (possibly) half replicant is responsible for creating the dreams of so many other replicants.

He doesn't address this uprising or rebellion because it's not important. The revolution may or may not happen. Instead, he says, what matters are the choices that we make. Do we choose love, violence, hate, fear, destruction, hope? K wasn't 'the one' and that is incredibly vital to this story. Because Villenueve believes that we all make the truly vital decisions in the here and now. K didn't crumple under the knowledge that he wasn't the Christ. Instead, he chose selflessness and bravery.

There was never a scene where Niander Wallace is killed or defeated because he isn't the villain. Niander Wallace is just nature, he's just inevitability and change masquerading as a man. Even if someone were to kill him, life, in some form, would march on.

The real villain, who is so aptly named, is Luv. She's a mockery of Rachel (in both appearance and demeanor) and she sheds tears as she murders without hesitation. She's expediency. She's the 'greater good'. She's the righteous and the unquestioning. She's all of humanities failings and sins, codified into our own creation. But K eventually defeats her. Through sheer determination, sheer will, he drowns her.

Therein lies the beautiful message of this film. Every one of us wins when we take those small steps toward empathy, toward love. Sometimes we don't get rewarded for that. K certainly didn't. But the world notices. Deckard noticed. The final shot of the film confirms it.

And what better message can a film give us, especially in these dark times, than: Don't worry about what we call ourselves or each other. Just be kind.


POST NOTE: I've only seen this film once and it certainly demands repeat viewings. With that in mind, I may change or enhance my opinion on some aspects with repeat viewings. That said, this may be the best 'sequel' ever (ranking possibly above The Empire Strikes Back, Godfather II and Aliens),

I also have one small potential gripe: The way women are portrayed in this film is very different from the way they are portrayed in the first film. Here, women are agents of creation and destruction, they are leaders and followers, killers and caretakers. Which is great. Women inhabit every part of this world. But they're also shown naked frequently and are often framed as objects of desire. That in itself isn't necessarily a problem. But there is a thin line between a director presenting a world in which women are still objectified and the director admonishing that view. I think I need to see the film again before I decide, but I'd love to hear from female fans of how each film portrayed women.


Sunday, December 14, 2014

Breaking the Ice on Netrunner

A genetically modified teen girl who has tricked out her computer - that looks like a lovable little toy dinosaur - with her own personal hacking code has broken into a remote computer server of a massive corporation that has a station on the moon called Heinlein. But it turns out that they were expecting her and the trap waiting for her scrambles a massive chunk of data on her computer and she's barely able to unplug her neural connection before her brain is entirely fried.

That's a sample turn in the game called Android: Netrunner. I'm going to make this post brief, but I really need to explain to you all why this game has changed my life.

First, I've been playing games since I was a wee one. I learned chess at six. I moved on quickly to Dungeons & Dragons, Axis & Allies and plenty of others. I got in early on the Collectible Card Game (CCG) movement. As the years rolled on, I hopped on board the euro train with games like Settlers of Catan, Carcassonne and Ticket To Ride. But it wasn't until May of this year that I began working at a Friendly Local Gaming Store (or FLGS for those of you not in the know), and a customer introduced me to Android: Netrunner. It was love at first play.

Android: Netrunner, by Fantasy Flight Games is the re-imagining of the Richard Garfield designed, late 90s CCG, called Netrunner. Garfield created Magic the Gathering and after he'd moved on, he wanted to create something that was a little deeper, a little heavier, a little brainier. His vision of Netrunner never quite caught on and the game stalled more than a decade ago. Fantasy Flight licensed the game and, took many of the core mechanics, put it into the universe they'd created for a board game called Android, and created a masterpiece.

But enough history. I said this would be a short post and I'm already getting long winded. The skinny! The game is a two player only card game that lasts ~30-45 minutes. The game isn't difficult *but* it is complex. It really helps if your first go through you have someone who knows how to play who can guide you.

So, what is the game? One player plays one of multiple ruthless mega corporations while the other player plays a 'runner', a hacker attempting to break into the corporation and steal information. It's a card game, but it's not a collectible one. There are no 'rares' or 'booster packs'. There are expansions, to be sure, but everyone gets the same cards. No guessing involved.

The game is asymmetrical, meaning each side plays differently. This isn't like chess where the only thing differentiating the players are the color of the pieces. Each side can only play cards that are designed for their side. Each side has it's own format, rules, card titles and more. The core concept is that there are cards in the corporate deck called 'Agendas'. These are the corporation's plans. Scoring seven points worth of these will win the game for either side. But the runner has none of them in his deck. Which means the hacker player has to break in or 'make runs' on the corporate player's computers. This leads to a great mix of bluffing, resource management and brinkmanship that I haven't seen the likes of in any other game.

I'll end the description there because quite frankly, it's like an alien asking what Christmas is about and trying to sum it up by saying, "Well, people get together once a year and give each other presents." It just doesn't really give you the flavor at all.

But this isn't just a game review here. This is a post about how much this game has had an effect on my thinking and on my life. I currently administrate the league here in West Seattle. I play twice a week outside of the house and I play my girlfriend as often as she'll indulge me. It's gone from being a game to a hobby.

That's not all though. I wanted to share a few links to other articles that for me, really put into focus why the game has had such a profound impact on me.

First is an article called 'Why Netrunner Matters':  http://killscreendaily.com/articles/why-netrunner-matters/   This great piece dives into this history of hacking, back to Allen Turing and others and explains why hacking is an important cultural touchstone for us.

Second is an article titled, 'Breaking Gender and Racial Barriers in Netrunner'.  http://gamasutra.com/blogs/EricCaoili/20141020/228144/Breaking_gender_and_racial_barriers_in_Netrunner.php  You can guess what this one covers. It's really gratifying to see so few 'average white guys' portrayed in this game.

Third is one called 'The politics of Netrunner'. http://www.popmatters.com/post/179084-the-politics-of-netrunner/  This one nails the intelligent humor and insight that Netrunner slips into the game. It's rare that a game in our modern era can make smart commentary without sounding like it's preaching.

So yeah, it's not just that I love the game. It's that it is a great game. It's smart, well thought out, fun to play, constantly changing and evolving.

If you've read through this and I've piqued your interest, Fantasy Flight put together a very slick video on how to play the game. It's made for folks who have already purchased the 'core set' (which runs about $40). Feel free to take a look though:
The game isn't easy to pick up if you've never played anything beyond Monopoly. Nevertheless, I truly believe that this game elevates the tabletop experience on every level. It's setting a new standard. And I'm having a hell of a lot of fun.

Friday, November 8, 2013

The 10th Day (A micro short story)

On my recent trip to New Orleans, I had a sudden inspiration for a micro short story (only 139 words). I typed it into my phone during our descent and now I present it here for your entertainment.



On the first day Kenna's fighter had come crashing down into Mara's wheat fields. On the second day, he felt like he was healthy enough to return to the fight, but no one came for him.

Instead, at night, he and Mara and Jack watched the distant battle from the porch. Jack rapidly bored of staring up at the tiny blips and flashes among the stars though and would turn to play with his toy space fighters.

On the seventh day, Mara told Kenna over dinner that she wouldn't mind if they never came for him. Jack nodded his agreement.

On the eighth day, while they sat on the porch, watching the night sky, Mara reached out and took Kenna's hand. He didn't let go.

But on the tenth day, they came for him.